A former car showroom in Sunderland is transformed into a multimillion-pound Esports arena.
A promotional image for the Fortnite video game, showing a participant in a tracksuit holding the in-game currency of V-Bucks
The US firm's boss responds to critics, saying "much of the room wants it to be 2016, but it's not".
Future characters could remember past encounters, react to a player's actions and build relationships that change over time rather than following a pre-written script.
Ferchaud believes that could make games feel even more immersive. [...] For decades, video games have allowed players to build relationships with non-player characters, or NPCs.
Gamers could marry villagers in Harvest Moon in 1996, shape emotional storylines in Final Fantasy VII and pursue more complex romances in role-playing games like Baldur's Gate II.
In life simulator The Sims, they could flirt, date, marry and have children with computer-controlled characters.
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